To carry on in the style of the last post, most of this is the 5th step (rendering), until later when I come to finish the image and change the overall dynamics of the piece.
After coming back and taking another look (and flipping the image), I noticed some flaws. The wing, and the direction of the falling leg. So to correct this, I copy merged the wing / leg, paste into a new normal layer, and shift / rotate it into position, following with erasing the outer sharp edges of the layer to blend it in.
I decided a guy floating in the air was a little boring, so started to experiment with some compositional textures to make the image as a whole look more balanced.
I liked where this was going so to break up the bland textures I added some more bold sharp brush strokes, the ending effect to give the impression of the character appearing upwards from a foggy / steamy atmosphere, the darker area being the foreground, and also acting as a framing element for the composition.
I decided to work in some of the finer details as well as adding some reflective lighting here.
Step 6 - Finishing an image - When I decided I had put in enough detail, I finished the image by looking at the overall tonal balance of the image, which wasn't too striking to me, so with some final overlay / brightness and colour balance layers I pushed the dynamics around and finished by sharpening the main focus of the image (the character) with an unsharp mask (filter / sharpen / unsharp mask).
Thank you for reading, and any questions are of course welcomed!
- Greg
Upcoming Tutorials -
- Make your own brushes
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